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	<title>Intrepid Blog &#187; development</title>
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	<link>http://blog.affien.com</link>
	<description>A few thoughts</description>
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		<title>C# rapid game development</title>
		<link>http://blog.affien.com/archives/2005/01/30/c-rapid-game-development/</link>
		<comments>http://blog.affien.com/archives/2005/01/30/c-rapid-game-development/#comments</comments>
		<pubDate>Sun, 30 Jan 2005 00:32:16 +0000</pubDate>
		<dc:creator>Bas Westerbaan</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.w-nz.com/archives/2005/01/30/c-rapid-game-development/</guid>
		<description><![CDATA[I&#8217;ve been working on a Direct 3d game in C++ for quite some while now. I recently tried using Direct 3d in C# and it took me only 15 minutes to get a basic framework running instead of the 5 hours in C++. Now I know that C# isn&#8217;t favoured for game developing for it [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on a Direct 3d game in C++ for quite some while now. I recently tried using Direct 3d in C# and it took me only 15 minutes to get a basic framework running instead of the 5 hours in C++. Now I know that C# isn&#8217;t favoured for game developing for it is slower; it is rapid development and a lot more maintainable.</p>
<p>I did some test on how much the difference would be between having a C# or C++ game engine.</p>
<p>The results were quite supprising:</p>
<ul>
<li>C# is slower, but when letting as much as possible be done by the graphics card and direct X instead of C# code the difference between C# and C++ is neglected also due to superior threading control and runtime memory managment of C#</li>
<li>C# develops a lot faster than C++, far faster than I expected initialy</li>
<li>Threading and timing the renders and other operations is a lot faster in C# than it is in C++. Also multithreading doesn&#8217;t generate as much problems in C# as it does in C++. And maybe even important; debugging threads in C# is a lot easier than in C++</li>
<li>The second critical area (after the rendering) is the gameplay engine. Most games need to use scripts for it is unfeasable to hardcode everything. C# doesn&#8217;t has to use scripts for using seperate .net dll&#8217;s works quite well and is hundreds times faster too</li>
</ul>
<p>I wonder what will be the first major game that will be written in .net. It certainly should atract some attention by game developers.</p>
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		<title>Tentrix Development Screenshot</title>
		<link>http://blog.affien.com/archives/2005/01/29/tentrix-development-screenshot/</link>
		<comments>http://blog.affien.com/archives/2005/01/29/tentrix-development-screenshot/#comments</comments>
		<pubDate>Sat, 29 Jan 2005 10:56:34 +0000</pubDate>
		<dc:creator>Bas Westerbaan</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Web development]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[tentrix]]></category>

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		<description><![CDATA[
(Tentrix is actually a quite boring module based websoftware framework)
(Picture taken by Noud)
]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.w-nz.com/uploads/tentrix.jpg" alt="Tentrix Development Screenshot" /></p>
<p><em>(Tentrix is actually a quite boring module based websoftware framework)</em></p>
<p>(Picture taken by Noud)</p>
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